DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsoperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutemission_start_timeemission_rateemission_durationoperator fade oscillatefunctionNamelength_minlength_maxlength_random_exponentlifetime_minlifetime_maxlifetime_random_exponentradius_minradius_maxradius_random_exponenttint update movement thresholdtint clamp maxtint clamp mintint control pointcolor1color2tint_percalpha_minalpha_maxalpha_random_exponentsequence_minsequence_maxmaximum distancebulgestart control point numberend control point numberbulge control 0=random 1=orientation of start pnt 2=orientation of end pointmid point positionparticles to map from start to endrestart behavior (0 = bounce, 1 = loop )gravitydragmax constraint passesfade biasease in and outfade out time minfade out time maxfade out time exponentproportional 0/1fade in time minfade in time maxfade in time exponentnoise coordinate scaleoutput fieldoutput minimumoutput maximumFirst Control Point NumberFirst Control Point ParentFirst Control Point LocationSecond Control Point NumberSecond Control Point ParentSecond Control Point LocationThird Control Point NumberThird Control Point ParentThird Control Point LocationFourth Control Point NumberFourth Control Point ParentFourth Control Point LocationSet positions in world spaceControl Point to offset positions frommin lengthmax lengthlength fade in timeVisibility Camera Depth BiasVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberanimation rateoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minoscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fieldDmeParticleChilddelaychildrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modeldistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxuntitledN."|C#WS/aurora_3ailnC*=&emit_continuously; jNH~&Trail Length Randomb{ Gou,'&Lifetime Randomx۬J"LW&Radius Random\IBdTj&Lifespan Decay C.)B 2&Alpha Fade Out Random6NP&Alpha Fade In Random-=N ׀lJ&Noise ScalarAx˰Bd~&Set Control Point PositionsG(k_K7Xj&render_sprite_trailHR4aurora_3dfmYJ`"&emit_continuouslycg&Radius RandomfW}(GCg&Color RandomIHP}&Alpha Random:@(JjBPc&Sequence Random&iٍƇC1?q-&Position Along Path Sequential}TQK[D[&Movement Basic|j@˓~B&Lifespan Decay$ Q8GFw&Alpha Fade Out Random>~P@'v&Alpha Fade In Random@ 7iQM#䊴&Noise ScalarҰ1BfTNp&Set Control Point PositionsꞕP CKVƝ&Oscillate VectorP|FT\&render_sprite_trailㅀaBT"jaurora_3bluecٞA&faurora_3blueb Cs(aurora_3bluebF%#dE&emit_continuously|EXmH$QN&Trail Length RandomgU K~O&Lifetime Randomor1@Bu&Radius Random,;QQF &Color RandomDL '&Alpha RandomG)?*&Sequence Randomj^MB=(z&Position Along Path Sequentialct#GT~Ɵ_`&Movement Basic~2$@!8i[&Lifespan Decayr 2OeEq# &Alpha Fade Out Random*J=*hAO&Alpha Fade In RandomCHHړNʖ&Noise Scalarsԙ$rFoku&Set Control Point PositionsCȐ sA[Z<&Oscillate VectormF y/&render_sprite_trailIG{l3g&emit_continuously2P{$N6<"'c&Trail Length Random` Lfߓώm&Lifetime RandomCŻS&Radius Random4Ka@HNb+&Color Random 硆M"wK@n&Alpha Random-~7 GTݗw&Sequence Random/&lsN~>vS&Position Along Path SequentialL^ OZisfb&Movement BasicѦWH?21&Radius RandomLݍAD7&Color Random$[9.CS&Alpha RandomOC$F{4:)2&Sequence Random&2A l+f&Movement Basicuh<OUW)&Lifespan Decay]zlYJ8*&Alpha Fade Out Random L_宥Npc&Alpha Fade In RandomXiL@1Wv&Noise ScalarT>RC7@^-&render_sprite_trail4 I}5Oݔaurora_2cϠڈE:W?&emit_continuouslyMU^pFl&Trail Length Randomy' VM&Lifetime Random/DDVHjY&Radius RandomQUg B:M_z&Color Random1]ApV`z&Alpha Random;a>@ s+F&Sequence RandomHbRBFo~md&Alpha Random9T,A. &Sequence Random íh;@H ob&Position Along Path Sequentialo`3cJ^x&Movement Basic1:}FQۛ&Lifespan Decay6mjE~s&\,&Alpha Fade Out Random>29&IbKeq&Alpha Fade In Random> DՈ&Noise Scalar5GT}O‹G&Set Control Point Positions:z8D1ɩ&Oscillate Vector $ؾѺJAח&render_sprite_trailhAHC-D&emit_continuouslyyݷA(os&Trail Length RandombT-hXL,ȓK[ &Lifetime RandomQLg0-@Cqd&Radius Random1 i](B 3&Color Randomp3G ?=&Alpha Random ǒO8[G&Sequence Random&+xGxY<^FE&Position Along Path SequentialO4;OQP&Movement BasicnNߪA ܅&Lifespan Decay@xi5CM)~&Alpha Fade Out Randomi4L)w,&Alpha Fade In Randomɥ "\F__꿧+&Noise Scalar<؍F/&Set Control Point Positions즯KNF䜫s&emit_continuouslyZ`f5Lx%&Trail Length RandomD̚,L:JG&Lifetime Random˕H%} &Radius RandomB;7&Color Random Z^H!,c&Alpha RandomdKq]fAp&Sequence Randomq G8!A){p&Position Along Path Random'rGɳF&Movement Basicajm'5HV&Lifespan Decay[̑J-ְw&Alpha Fade Out RandomH8HM)J &Alpha Fade In Random)VgO1i&Noise Scalar7,Du8bߤ&Set Control Point Positions(QBWO {&render_sprite_trail1 h;E5} "$ETdf"%$ # "! <effects\aurora.vmt  BCHC?@ =    PGA 1emit_continuously0/. A-,+*)(' 1Trail Length Random04?3`A2@,+*) 1Lifetime Random07?6A5@,+*) 1Radius Random0:?9zD8`A,+*) 1Color Random0A@ G?f,+*)>=<;B 1Alpha Random0D?CBd,+*)1Sequence RandomFE0,+*)1Position Along Path SequentialNMAL?KJIH?G0,+*) 1Movement Basic0QPO ,+*)1Lifespan Decay0,+*) 1Alpha Fade Out Random0WV?U>T>,+*)SR? 1Alpha Fade In Random0WZ?Y>X>,+*) 1Noise Scalar0^\C]>C\[u<,+*)1Set Control Point Positionslkj ihg fed Ccba D`_0,+*)1render_sprite_trail0y=,+*)xw?vu?ts?r?q?ponCm"%!$ #"! effects\softglow.vmt  BCHC?@ =    PGA 1emit_continuously0/.A-,+*)(' 1Trail Length Random04?3`A2@,+*) 1Lifetime Random07?6A5@,+*) 1Radius Random0:?9B8`A,+*) 1Color Random0A@ j?f,+*)>=<;B 1Alpha Random0D?CBd,+*)1Sequence RandomFE0,+*)1Position Along Path SequentialNMHBL?KJIHG0,+*) 1Movement Basic0QPO ,+*)1Lifespan Decay0,+*) 1Alpha Fade Out Random0WV?U>T>,+*)SR? 1Alpha Fade In Random0WZ?Y>X>,+*) 1Noise Scalar0^\C]>C\[u<,+*)1Set Control Point Positionslkj ihg fed Ccba `_0,+*)1Oscillate Vector)*+,0 ? ? ??? ???W~?}?|{@z?1render_sprite_trail0y=,+*)xw?vu?ts?r?q?ponDm"%D$=>?@ABC#6789:;<"5!# effects\softglow.vmt  BCHC?@ =    PGA$"%4$-./0123#&'()*+,"%! effects\softglow.vmt  BCHC?@ =    PGA 1emit_continuously0/.A-,+*)(' 1Trail Length Random04?3A2`A,+*) 1Lifetime Random07?6A5@,+*) 1Radius Random0:?9B8`A,+*) 1Color Random0A@f? j,+*)>=<;B 1Alpha Random0D?CBZ,+*)1Sequence RandomFE0,+*)1Position Along Path SequentialNMHBL?KJIHG0,+*) 1Movement Basic0QPO ,+*)1Lifespan Decay0,+*) 1Alpha Fade Out Random0WV?U>T>,+*)SR? 1Alpha Fade In Random0WZ?YY?XY?,+*) 1Noise Scalar0^\C]>C\[u<,+*)1Set Control Point Positionslkj ihg fed Ccba `_0,+*)1Oscillate Vector)*+,0 ? ? ??? ???W@@~?}?|{@z?1render_sprite_trail0y=,+*)xw?vu?ts?r?q?ponDm 1emit_continuously'()*+,-.A/0 1Trail Length Random)*+,2`A3A4?0 1Lifetime Random)*+,5@6A7?0 1Radius Random)*+,8`A9B:?0 1Color Random;B<=>)*+,? j@fA0 1Alpha Random)*+,BZCD?01Sequence Random)*+,0EF1Position Along Path Sequential)*+,0GH?IJKL?MHBN 1Movement Basic)*+,O PQ01Lifespan Decay)*+,0 1Alpha Fade Out RandomR?S)*+,T>U>V?W0 1Alpha Fade In Random)*+,XY?YY?Z?W0 1Noise Scalar)*+,[u<\]>C^\C01Set Control Point Positions)*+,0_`a Dbcd Cefg hij kl1Oscillate Vectorz?{@|}?~?@@W ??? ??? ? ?L>0,+*)1render_sprite_trailmnDopq?r?s?tu?vw?x)*+,y=0"%S$NOPQR#GHIJKLM"F! effects\softglow.vmt  BCHC?@ =    PGA 1emit_continuously0/.A-,+*)(' 1Trail Length Random04?3`A2@,+*)1Position Within Sphere Random0 p? ??DD,+*) 1Lifetime Random07?6A5@,+*) 1Radius Random0:?9C8`A,+*) 1Color Random0A@ j?f,+*)>=<;B 1Alpha Random0D?CB,+*)1Sequence RandomFE0,+*) 1Movement Basic0QPO ,+*)1Lifespan Decay0,+*) 1Alpha Fade Out Random0WV?U>T>,+*)SR? 1Alpha Fade In Random0WZ?Y>X>,+*) 1Noise Scalar0^\C]>C\[u<,+*)1render_sprite_trail0y=,+*)xw?vu?ts?r?q?ponDm"%c$]^_`ab#VWXYZ[\"U! effects\softglow.vmt  BCHC?@ =    PGA 1emit_continuously'()*+,-.A/0 1Trail Length Random)*+,2@3`A4?0 1Lifetime Random)*+,5@6A7?0 1Radius Random)*+,8`A9B:?0 1Color Random;B<=>)*+,?f@ jA0 1Alpha Random)*+,BdCD?01Sequence Random)*+,0EF1Position Along Path Sequential)*+,0GH>IJKL?MHBN 1Movement Basic)*+,O PQ01Lifespan Decay)*+,0 1Alpha Fade Out RandomR?S)*+,T>U>V?W0 1Alpha Fade In Random)*+,X>Y>Z?W0 1Noise Scalar)*+,[u<\]>C^\C01Set Control Point Positions)*+,0_`a Dbcd Cefg hij kl1render_sprite_trailmnDopq?r?s?tu?vw?x)*+,y=0"%$#xyz{|}~"w!e effects\softglow.vmt  BCHC?@ =    PGAf"%v$opqrstu#hijklmn"g! effects\softglow.vmt  BCHC?@ =    PGA 1emit_continuously'()*+,-.A/0 1Trail Length Random)*+,2`A3A4?0 1Lifetime Random)*+,5@6A7?0 1Radius Random)*+,8`A9B:?0 1Color Random;B<=>)*+,?f@!U>V?W0 1Alpha Fade In Random)*+,XY?YY?Z?W0 1Noise Scalar)*+,[u<\]>C^\C01Set Control Point Positions)*+,0_`a bcd Cefg hij kl1Oscillate Vectorz?{@|}?~?W ??? ??? ? ?0,+*)1render_sprite_trailmnDopq?r?s?tu?vw?x)*+,y=0 1emit_continuously0/.A-,+*)(' 1Trail Length Random04?3A2`A,+*) 1Lifetime Random07?6A5@,+*) 1Radius Random0:?9B8`A,+*) 1Color Random0A@!=<;B 1Alpha Random0D?CBZ,+*)1Sequence RandomFE0,+*)1Position Along Path SequentialNMHBL?KJIH?G0,+*) 1Movement Basic0QPO ,+*)1Lifespan Decay0,+*) 1Alpha Fade Out Random0WV?U>T>,+*)SR? 1Alpha Fade In Random0WZ?YY?XY?,+*) 1Noise Scalar0^\C]>C\[u<,+*)1Set Control Point Positionslkj ihg fed Ccba D`_0,+*)1Oscillate Vector)*+,0 ? ? ??? ???W~?}?|{@z?1render_sprite_trail0y=,+*)xw?vu?ts?r?q?ponDm"%$#"! deffects\aurora.vmt  BCHC?@ =    PGA 1emit_continuously'()*+,-. A/0 1Trail Length Random)*+,2 A3pA4?01Position Within Sphere Random)*+,DD ?? ? 0 1Lifetime Random)*+,5A6@A7?0 1Radius Random)*+,8B9HC:?0 1Color Random;B<=>)*+,?f@ jA0 1Alpha Random)*+,BCD?01Sequence Random)*+,0EF 1Movement Basic)*+,O PQ01Lifespan Decay)*+,0 1Alpha Fade Out RandomR?S)*+,T>U>V?W0 1Alpha Fade In Random)*+,X>Y>Z?W0 1Noise Scalar)*+,[u<\]>C^\C01render_sprite_trailmnDopq?r?s?tu?vw?x)*+,y=0"%$#"! <effects\aurora.vmt  BCHC?@ =    PGA 1emit_continuously'()*+,-. A/0 1Trail Length Random)*+,2@3`A4?0 1Lifetime Random)*+,5@6A7?0 1Radius Random)*+,8`A9zD:?0 1Color Random;B<=>)*+,?f@ GA0 1Alpha Random)*+,BdCD?01Sequence Random)*+,0EF1Position Along Path Sequential)*+,0GHIJKL?MAN 1Movement Basic)*+,O PQ01Lifespan Decay)*+,0 1Alpha Fade Out RandomR?S)*+,T>U>V?W0 1Alpha Fade In Random)*+,X>Y>Z?W0 1Noise Scalar)*+,[u<\]>C^\C01Set Control Point Positions)*+,0_`a bcd efg Chij Ckl1render_sprite_trailmnCopq?r?s?tu?vw?x)*+,y=0"%$#"!  effects\softglow.vmt  BCHC?@ =    PGA"%$#"!  effects\softglow.vmt  BCHC?@ =    PGA 1emit_continuously'()*+,-.A/0 1Trail Length Random)*+,2A3A4?0 1Lifetime Random)*+,5@6PA7?0 1Radius Random)*+,8zD9zD:?0 1Color Random;B<=>)*+,?@c+A0 1Alpha Random)*+,BCD?01Sequence Random)*+,0EF 1Position Along Path RandomL?KJIH?G0,+*) 1Movement Basic)*+,O PQ01Lifespan Decay)*+,0 1Alpha Fade Out RandomR?S)*+,T>U>V?W0 1Alpha Fade In Random)*+,X>Y>Z?W0 1Noise Scalar)*+,[u<\]>C^\C01Set Control Point Positions)*+,0_`a Dbcd Cefg hij kl1render_sprite_trailmnDopq?r?s?tu?vw?x)*+,y=0 1emit_continuously0/.A-,+*)(' 1Trail Length Random04?3A2A,+*) 1Lifetime Random07?6PA5@,+*) 1Radius Random0:?9zD8zD,+*) 1Color Random0A@c+?,+*)>=<;B 1Alpha Random0D?CB,+*)1Sequence RandomFE0,+*) 1Position Along Path Random)*+,0GHIJKL? 1Movement Basic0QPO ,+*)1Lifespan Decay0,+*) 1Alpha Fade Out Random0WV?U>T>,+*)SR? 1Alpha Fade In Random0WZ?Y>X>,+*) 1Noise Scalar0^\C]>C\[u<,+*)1Set Control Point Positionslkj ihg fed Ccba `_0,+*)1render_sprite_trail0y=,+*)xw?vu?ts?r?q?ponDm